Developers Push Back on Feature Demands: “We Can’t Add Everything in Every Patch”
Nintendo recently releasedKirby Air Riders. When Masahiro Sakurai talked about player feedback and feature trade-offs in the latest episode, his […]
Nintendo recently releasedKirby Air Riders. When Masahiro Sakurai talked about player feedback and feature trade-offs in the latest episode, his […]
Resident Evil RequiemAfter the launch, the player community began digging eggs as usual, from old toys to familiar bottles. The
Naoki Yoshida says younger players are drifting away from Final Fantasy not because the games are weak, but because mainline releases are too far apart. Square Enix is now using mobile-first strategy to rebuild familiarity before the next core entry arrives.
God of War stands as one of the PlayStation 2 era’s most iconic action games, but recently original development team
Overwatch co-creators Jeff Kaplan and former Blizzard engineer Tim Ford have launched a new independent studio called Kintsugiyama, where they’re
The horrifying voice behind Resident Evil Requiem’s stalker enemy ‘The Girl’ required two four-hour recording sessions and a gallon of milk—voice actress Delanie Nicole Gill reveals the dedication (and mess) behind Capcom’s most unsettling audio.
Pearl Abyss swiftly reverses its stance on Intel Arc GPU support for Crimson Desert, now allowing gameplay on select Arc cards—though stability remains a work in progress.
Square Enix’s AI character announcement for Dragon Quest 10 has sparked widespread player backlash. The gaming community unanimously rejected Oshaberi Slimey, calling it unnecessary and harmful to gameplay experience.