
A Speedrun player of “Crimson Desert (Red Desert/Red Desert)” shared his clearance process on the forum, with a total time of more than 50 hours. For most ordinary players, this number is already a big threshold, but this player instead said in a low-key manner, “This is just a good start.” He also pointed out that given the structure of the game, if the route and execution are continued to be optimized, a considerable amount of time can theoretically be saved.
Why is Crimson Desert so playable?
This work is a typical large-scale open world RPG, with an extremely wide map, dense mission clues, and very diverse dimensions of character development. For ordinary players, just exploring and advancing the main line requires a lot of time; but for players who pursue extreme speed, choosing to ignore branch lines, shorten paths, and optimize the order of growth are the keys to shortening the total time.

50 hours is just the “starting point” for the Speedrun community!
This sharing sparked quite a discussion on the forum. Some people think that 50 hours is already a very impressive achievement, given the amount of content in the game; but some people think that from a scientific point of view, as long as you are familiar with the map and the priority of tasks, there is a lot of room for this number to continue to decrease.

The influence of speedrun culture on large-scale open-world games is slowly emerging
In the past, this type of work was usually not favored by Speedrun enthusiasts, because the huge map and complex development system essentially conflicted with the goal of “fast pass”. But as more players began to challenge it, works such as “Crimson Desert” gradually established their own Speedrun community and topic popularity.