
If you still think that Japanese game companies rely most on the console market, you may want to update your mind. According to the latest public information, Capcom’s revenue from Steam in the past year has more than doubled that of the PlayStation platform. This also means that the PC platform is now not just a supplementary revenue source, but has gradually become one of Capcom’s most important golden hens. And behind this wave of growth, there are several names that everyone is familiar with.
“Resident Evil” and “Monster Hunter” hold up half the sky
According to analytical data, Capcom’s PC revenue in recent years has mainly come from its several major IPs, including series of works such as “Resident Evil (Evil Ghost Castle/Resident Evil)”, “Monster Hunter (Monster Hunter/Monster Hunter)” and “Devil May Cry (Devil Hunter/Devil May Cry)”. The “Resident Evil” series, in particular, has continued to sell well from remakes to new releases, and has almost become Capcom’s money-printing machine in recent years. The launch of “Monster Hunter Wilds (Monster Hunter: Wilderness/Monster Hunter: Wilderness)” has further boosted the spending power of PC players. Capcom, once considered the home of consoles, has seen significant changes in its revenue structure.

The PC market is rewriting the Japanese game industry
More than a decade ago, Japanese game companies often showed little interest when it came to the PC market, and many titles did not even launch PC versions at all. But in recent years, the situation has completely reversed. The global development of Steam and the rapid growth of the Asian market have caused more and more Japanese publishers to begin to regard PC as their core platform. From Capcom to SEGA and Square Enix, almost all major Japanese manufacturers have begun to strengthen their PC layout. Nowadays, PC is no longer just a “ported version platform”. In many cases, it has even become the main battlefield for the first launch.

The happiest people are actually the players
For players, this trend is actually a good thing, because in the past many Japanese games often had to wait a year or more before releasing PC versions. Nowadays, more and more games are choosing to be launched simultaneously, and PC is even directly listed as one of the main development platforms. This means that players no longer have to wait and worry about being treated as a secondary market.

The most interesting thing is that ten years ago many people were still discussing whether PC games would be eliminated by the console market. As a result, in 2026, the situation has turned in another direction. At least judging from the report cards submitted by Capcom, PC players are not only living well, but also buying harder than anyone else! When Steam’s revenue is already twice that of PlayStation, this once again proves one thing. The current PC market is no longer what Japanese game companies consider “extra income”, but is getting closer and closer to the real main battlefield.