It’s coming, it’s coming! Steam’s new independent game “Moss: The Forgotten Relic” is confirmed to be released this summer!

The independent fable-style adventure game “Moss: The Forgotten Relic” has been officially announced and confirmed to be launched on the Steam platform in the summer of 2026. The game uses hand-drawn fairy tale style art, with forest ruins and puzzle adventure elements. After the news was exposed, it immediately attracted the attention of many players who like sketchy independent games.

Judging from the current public images, “Moss: The Forgotten Relic” focuses on a quiet and mysterious exploration atmosphere. Players will adventure through forgotten ancient forests and ruins, solving environmental puzzles, collecting relics, and gradually piecing together the story behind the world. The overall temperament is a bit like mixing fairy tales with a light Souls-like atmosphere, but it doesn’t want to torture players to the point of doubting life.

Nowadays, indie games love this “healing yet melancholy” style.

There are more and more such works on Steam in recent years. The painting style is gentle, the music is ethereal, and the forest is beautiful, but as you play, you will start to find that the worldview is getting more and more wrong. When players see this art style now, their first reaction is no longer “so cute” but “will I start firing swords later?” The content currently released in “Moss: The Forgotten Relic” is still biased toward a comfortable adventure experience. Choosing to launch exclusively on Steam clearly targets the PC independent gamer market.

Steam players are particularly fond of this set recently.

Many independent works have successfully become popular due to their unique art and atmosphere. Steam players have always been very receptive to the combination of “low saturated forest feeling + mysterious ruins + small character adventure”. After all, many players nowadays are tired of large open worlds filled with icons, and sometimes they want to play this kind of small work that can be explored slowly. Of course, the premise is that it doesn’t suddenly turn into a “highly difficult mental attack game” in the end.

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