Are you being punished for “playing well”? Sony wants to read your expressions to adjust game difficulty. From now on, your emotions will be monitored when playing games!

Sony’s latest patented technology can instantly detect the player’s emotional state in the game through player expression recognition, voice emotion analysis and physiological data feedback. When the system determines that a player is “too calm” or “obviously in the expert zone”, it will automatically increase the difficulty of the area or reduce assistance resources, which is equivalent to implementing “dynamic difficulty intervention” for high-level players.

The core logic of the patent is to keep all players in the “flow zone”

The so-called “flow” refers to the state where the sense of time disappears and the player enters after feeling the “balance of challenge and ability” in the game and is fully focused. Sony’s system is to continuously read players’ emotional indicators to ensure that players will not get bored because it is too easy, or give up because it is too difficult. This theory itself is not new, but taking it to the game engine level and applying for a patent is relatively rare in the industry.

For technical players and streamers, this is a disaster!

If a skilled player or speedrunner’s expressions are read by the system and targeted to make it more difficult, their performance will be directly affected. The host’s excitement in front of the camera may also be misinterpreted, causing the system to suddenly increase the difficulty during the live broadcast. This opaque sense of “being monitored” is also the biggest controversy caused by this patent.

Player: Who has the authority to define my emotion data?

Most players are uncomfortable with the premise that the game is reading my facial expressions and physiological data. The privacy terms and data usage scope of Sony’s patent have not yet been clarified, and the topic of emotions has always been a privacy red line in the European and American markets. What players are worried about is not that the game will become difficult, but that their emotional fingerprints will be mastered by a game company.

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