
Assassin’s Creed: Hexe has seen its Game Director and Creative Director leave Ubisoft within just two months of each other. For a game still in active development, consecutive departures of key figures in quick succession has the community and industry alike asking: is this project still okay?
The Official Response Was a Single Generic Statement
Ubisoft’s public statement expressed gratitude for past contributions and wished both departing directors well, while affirming that Hexe remains in normal development with its vision unchanged. But when stacked against the timeline of two core creatives leaving in rapid succession, that kind of boilerplate response does little to reassure outsiders.

Hexe Was Always Designed as a Departure From the Comfort Zone
Unlike Assassin’s Creed: Shadows, revealed the same year, Hexe has been described as a darker, more psychological thriller rooted in witch-hunt history — a more auteur-driven direction rather than a commercial mainstream play. That kind of positioning makes it far more dependent on its core creators. When a lead departs, the directional damage to the project is more severe than with a typical game.

What Makes This More Concerning Is How Recently Hexe Was Announced
The game was officially revealed at Ubisoft Forward 2025 — less than a year ago, still in early development. At this stage, personnel changes have the biggest impact on the final product, as core gameplay, narrative direction, and visual language are all still being shaped. The departure of any key decision-maker could cause significant directional drift down the line.

Losing Key Talent in Succession Is More Dangerous Than Missing Release Dates
Multiple game industry observers on social media have pointed out that Ubisoft’s real problem isn’t a lack of new releases — it’s an inability to retain the people making them. When Hexe’s creators keep leaving, the signal being sent isn’t “they found better opportunities,” it’s that something may be wrong with the project’s environment.