Switch 2 directly “eats” the player’s save file? The fatal crash bug in “Pokémon XD: Gale of Darkness” has finally been fixed, but some people are still playing for 5 hours in vain!

GamesRadar pointed out that some players encountered a vicious bug when playing “Pokémon XD: Gale of Darkness” on Switch 2: the game will be “forced to quit”, causing the player’s progress since the last save to be lost. The worst thing is that this game is designed to be played continuously for a long time. Once the saving habit fails to keep up, the losses will be so great that people will not want to play it a second time.

The good news is that the bug has been fixed

This fix was pointed out by Serebii: The “Nintendo GameCube Nintendo Classics” application for Nintendo Switch 2 has launched an update to fix the problem of “Pokémon XD” that will force quit and eat up progress. In other words, players who encountered the problem now at least have a chance to avoid being time-sucked again.

Someone was eaten directly for 5 hours, and the comment area was full of wailing.

Some players said, “This happened to me! Five hours are gone!” They even didn’t want to play anymore in the short term because of this. Another player also shared that he only lost about 30 minutes because of the use of quick saves; but without that habit, he might have lost close to 10 hours. Some people also reported that the same situation happened to their family members, and they were forced to quit after the play time had reached double digits, and their mentality collapsed.

When old games are run on new platforms, the biggest concern is stability.

GameCube-era works such as “Pokémon XD” are designed to advance in long paragraphs. Once a forced exit or save abnormality occurs at the platform level, the player experience will be shattered. The article also suggests that even if the threat is now reduced, you should still try to develop the habit of saving as many files as you can to avoid being accidentally interrupted again.

The repair is worthy of recognition, but for those whose progress has been devoured, time cannot be recovered.

The update can stop the problem from spreading, which is the minimum good news; but it also highlights a bigger pain point: when “classic games are brought to new platforms” becomes part of the host service, the platform must make stability and data security the first priority. Because for players, game progress is not a number, but investment and emotion. Being swallowed once is enough to make people quit.

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