
Grand Theft Auto VI hasn’t even launched yet, but game pricing is already sparking heated industry debates. In a recent interview, Martin Klima, co-founder of Warhorse Studios (the studio behind Kingdom Come: Deliverance), admitted he has zero interest in the GTA series — even saying he wouldn’t play GTA 6 unless forced. However, that doesn’t stop him from hoping Rockstar’s new game becomes a massive hit, for a very practical reason: if GTA 6 proves that premium pricing works, other studios might finally be able to raise their prices too.
Games Cost More to Make, But Prices Have Been Stuck?
Klima points out that game development costs keep climbing, and player expectations for graphics, content scope, and technology keep rising — but the total player base isn’t growing indefinitely, and digital stores have largely replaced physical retail. So the room for developers to increase revenue is actually getting smaller. Raising game prices is one of the remaining options, he says, but the industry is collectively “terrified” — no one wants to be the first to take the risk.

GTA 6 Has Already Pushed the Bar to $80
Rockstar and Take-Two have already made the first move. Grand Theft Auto VI standard edition will cost $79.99 — $10 more than the typical AAA price point. The Ultimate Edition comes in at $99.99. Klima believes Rockstar and Take-Two are among the few companies with the capability and guts to push prices higher, so he hopes GTA 6 succeeds in “opening the door” — giving other developers room to raise prices in the future.