
After years of silence, StarCraft is finally making its return—and this time, it’s not the classic RTS we all know. It’s an open-world shooter. The project is being led by former Far Cry core producer Dan Hay, who described taking on StarCraft as an “honor” and even went so far as to say the team “won the cosmic lottery.”
Who Wouldn’t Get Excited About Such a Huge IP?
Dan Hay noted that StarCraft has an incredibly rich world and roster of characters, allowing the team to create fresh content while giving players something familiar. For him, working on new content in this universe is a rare opportunity. Simply put: they didn’t just get any IP—they inherited Blizzard’s treasure.

But Fans Aren’t Getting StarCraft 3
What really has longtime fans feeling conflicted is the genre shift. This new StarCraft is making a dramatic leap from classic real-time strategy to open-world shooter, with the studio targeting a 2030 release. For players who’ve waited years for a new StarCraft game, seeing “StarCraft returns” had them ready to cheer—until they realized it’s an entirely different type of game.