
Grand Theft Auto V most iconic design was allowing players to freely switch between three protagonists: Michael, Trevor, and Franklin. This system became a series hallmark and made Rockstar think about how to follow up for their next major title. For Red Dead Redemption 2, the team chose to return to a single protagonist, Arthur Morgan, but during development they were somewhat worried players had gotten used to three protagonists and might find “playing just one person” boring.
Would Players Just Quit Out of Boredom Midway?
GTA V three-protagonist system let players switch between different characters at will, with three distinct personalities, lives, and missions creating completely different gameplay experiences. This design was so successful it actually created pressure internally at Rockstar while making Red Dead Redemption 2, worrying players would directly compare the two games. Since the previous game could be Franklin one moment and Trevor the next, now players had to follow Arthur from start to end. If players found the pacing too slow, Rockstar might have had to worry first.

The Result Completely Proved This Worry Wrong
Red Dead Redemption 2 was not rejected by players for having only one protagonist; instead, Arthur Morgan became one of Rockstar most popular characters. The game built Arthur personality and story gradually through extensive character interactions, camp life, and side quests, keeping players engaged not through “switching characters” but through the growth and story of a single character. In other words, Rockstar worry was, to some extent, unnecessary.

Rockstar Finally Found Another Approach
This also highlights how GTA V and Red Dead Redemption 2 have completely different design directions. GTA V uses three protagonists to create rhythm and gameplay variety, while Red Dead Redemption 2 concentrated resources on Arthur, letting players deeply feel his story. Now Rockstar is preparing GTA VI, returning to dual protagonists Jason and Lucia, whose lives, relationships, and actions will affect each other. It seems Rockstar answer now is simple: one protagonist is boring, two is just right, three might be too many and start worrying again.