N64 classic collective “Prison Break”! Players bring N64 masterpieces directly to iOS: Nintendo, take your time

Nintendo hasn’t officially brought the classic “Zelda” game to the iPhone yet, and the player community has already taken matters into its own hands. Following the previous successful porting of “The Legend of Zelda: Twilight Princess”, “The Legend of Zelda: Ocarina of Time” and “The Legend of Zelda: Majora’s Mask” are now also able to run natively on iPhone and iPad, and they do not rely solely on emulators, but are transplanted based on community decompilation projects.

“Ocarina of Time” has just arrived, and “Majora’s Mask” will soon follow

Developer Chris Sotraidis first used the Ship of Harkinian project to successfully run Ocarina of Time natively on iOS and iPadOS. Before players could digest it, he went on to finish Majora’s Mask and released a version called MaskPad.

What’s even more exaggerated is that the game also supports controllers, touch controls, keyboards and mice, so after connecting a Bluetooth controller, you can basically use your iPhone or iPad as a portable “Zelda” machine to play.

Classic games are being “resurrected” by players!

This type of decompilation and transplantation has become more and more common in recent years. In addition to “Zelda”, the player community has also decompiled and ported classic works such as “Super Mario 64”, “Banjo-Kazooie” and “Mario Kart 64”, giving these old games a chance to run on modern devices. Of course, these projects are all unofficial works and do not mean that Nintendo has officially launched the iOS version of “Zelda”. The most interesting thing is that Nintendo hasn’t brought over the classic works yet, and players have already paved the way for it themselves.

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