Is it actually right to slow down and play games? Former “Dying Light 2” developer says “The Beast” proves quality is more important than quantity!

The former creative director of “Dying Light 2/Dying Light 2” has now come forward and said that the success of “Dying Light: The Beast” proves that the strategy of “slowing down and focusing on core details” is correct. They claim to have learned an important lesson: “Quality is more important than quantity”!

Quality is more important than quantity

According to former developers, during the development process of “The Beast”, they deliberately slowed down the pace and no longer pursued a large amount of content output, but focused on polishing the core game experience. This decision caused internal anxiety during the development process, but the final results proved that this direction was the right one.

The former creative director admitted that in previous development work, the team often fell into the myth of “the more content, the better.” But the development experience of “The Beast” made them realize that when you pursue excessive production, you often sacrifice the core elements that make the game truly fun. This successful experience has further strengthened their development philosophy of “quality first”.

Slow work and meticulous work are very rare in modern times!

In this era that emphasizes “service-oriented games” and “continuous updates”, there is a work that verifies the value of “slow work and careful work”, which is a case worthy of attention for the entire industry. The success of “The Beast” provides a good reference for developers who are still struggling between output and quality.

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