If you don’t like it, just cut it off, even if you are a big team! From God of War to unemployment: Developers say Hasbro ruined their dreams!

A developer posted a long post on the community, saying that the team he led was directly canceled by Hasbro after seeing the early concept drawings of the “Dungeons & Dragons” game project. There are about 20 people in the entire team, and the termination of this project means that everyone’s work is gone!

A team with a high background will still be rejected by Hasbro!

According to the developer’s post, Hasbro decided to terminate the project directly after seeing the early concept drawings they prepared. The developer didn’t reveal too many details, saying only that it was a decision that “neglected the entire project based on early concept art.” For a team with such a senior background, this result was unbelievable to many.

Does this incident have any impact on the gaming industry?

After seeing this post, many colleagues said that this practice of canceling concept drawings is actually an increasingly common problem in the game industry. When large publishers see early-stage content that isn’t perfect or doesn’t meet expectations, they often choose to cut it outright instead of giving the team a chance to adjust the direction. This is a very real case of waste of development resources and manpower.

The developer says he’s not blaming

The developer said he wasn’t complaining about Hasbro’s decision, but was expressing a larger concern: When a large publisher can dismiss a project in this way, it could potentially cost hundreds of jobs and countless developer careers.

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