
About 6.8% of the players of “Crimson Desert” (Red Desert/Red Desert) have completed the main story two months after it was launched on the Steam platform. This number has triggered some discussion in the player community. Some people think that this means that players have lost interest in this work, but others think that this data is actually very reasonable, especially for a work with a huge open world.

Are 90% of players experiencing this game correctly?
The correct way to open this data should not be that “so many people have not completed the main line”, but that so many people are enjoying this huge world. For an open world work that has been developed for many years, it is a good sign that most players can continue to play it instead of giving up after a quick pass. This shows that the content density of the game is enough to support a long-term experience, rather than a “quickly consumable product”.

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The “completion rate” of open world games has always been an indicator used by the industry to measure whether a game can keep players engaged. Comparing other works of the same type, you will find that the completion rate of many highly touted masterpieces at the same time point may not be as good as “Red Desert”. This is because the core value of an open world game is not “to finish it quickly”, but “to make you want to stay in this world”.

How should players interpret this data?
Simply put, if you are playing “Red Desert” now and you have not completed the main story, you are doing something right. This data does not mean that no one plays this game, but that most people are enjoying it.