
Netmarble’s The Seven Deadly Sins: Origin is built in Unreal Engine 5 as an open-world action RPG. Set in the franchise multiverse, the story follows Tristan—the son of Meliodas and Elizabeth—on a journey across Britannia to repair distortions caused by the out-of-control “Star Fragment.”
On paper, the game tries to cover everything fans might want.
Players can control key series characters in real-time combat, build four-member squads for combo-linked attacks, and switch between weapon types for elemental advantages. Systems like dynamic monster behavior plus time-and-weather changes are clearly meant to make exploration and combat feel deeper.

But IGN’s review lands hard: too repetitive, too flat, and too buggy.
IGN gave the game a 5/10 (“Mediocre”). The verdict says the title successfully recreates some of the franchise’s fantasy atmosphere, but core combat loops become repetitive, gacha rewards feel underwhelming, and frequent bugs drag the whole experience below expectations.

Even with a compelling world and stylish presentation, the long-form progression struggles to hold attention.
IGN notes that strong dialogue scenes and flashy battles do help in bursts, but the biggest damage comes from low-impact gacha incentives and monotonous mission flow. Because the Seven Deadly Sins IP is so recognizable, that gap between promise and delivery stands out even more.