Pokémon Legends: Z-A Now Works With Pokémon HOME, Enabling Full Cloud Transfers

Nintendo said last year that “Pokemon Legends: Z-A” would support Pokemon HOME this year, and now it has finally come true. The official announcement pointed out that Pokemon HOME will allow players to save Pokemon in “Pokemon Legends: Z-A” to the cloud starting today, so that you can move your collection to other works, or at least save your life first – after all, if something happens to the cartridge, console, or archive, your Pokemon will end badly.

Online time and update method: maintain first, then upgrade to 4.0

This compatibility update will be launched on April 1 at 5pm PT / 8pm ET, and Pokemon HOME will also be upgraded to version 4.0 simultaneously. The official maintenance will be done at the same time, so if you want to transfer, it is best to finish the things at hand first, otherwise you will queue up and wait for the maintenance to be completed.

If your Switch does not update automatically, the method is also very simple: go to the Pokemon HOME icon and press the “+” or “-” on the handle to confirm whether the version is 4.0; if not, select “Software Update” → “Via the Internet” to grab the update.

Once you turn in, don’t even think about turning back.

The good news is that you can move, but the bad news is that there are a lot of rules, and it seems to remind players “Don’t regret it if you do it.” Official description: Pokémon transferred from “Pokemon Legends: Z-A” to Pokemon HOME cannot be transferred back to the old series, even if the Pokémon originally existed in the old work; conversely, if you put a Pokémon from the old work into Pokemon HOME first and then transfer it to “Pokemon Legends: Z-A”, it cannot be returned to the old work later. In addition, only “actually existing” Pokémon in the main body of “Pokemon Legends: Z-A” can be transferred in. The official also stated that a complete compatibility list will be provided when the update is launched. For competitive and long-term collectors, HOME support is the real infrastructure layer: it reduces save-fragility risk and keeps team-building flexible across releases, which is especially valuable in SEA communities that split playtime across handheld and home platforms.

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