
Ben Starr, best known as Clive in Final Fantasy XVI, recently talked about his long grind in Hades II. The funniest part was not the playtime itself, but the fact that one of the game’s hardest bosses pushed him to the edge. That boss was Prometheus, a character Starr also voices, which means he got completely outplayed by his own performance inside the game.

Prometheus is meant to punish mistakes, especially during early progression
In interviews, Starr said Hades II is the kind of game that quietly eats your day. He has already put in around 90 hours, mostly through repeated runs and experimentation. But when he first took Prometheus seriously, he hit a wall. The boss is widely seen as one of the most demanding encounters in the current build, with relentless timing pressure, constant threat, and very little room for sloppy execution.

The win felt less like glory and more like survival
Starr described that stretch as mentally exhausting. He finally cleared Prometheus and immediately sent proof to friends, not as a flex, but as relief after sustained frustration. That reaction reflects what makes Hades II so effective: the payoff is rarely instant domination. Instead, the game rewards players who endure repeated failures, decode patterns, and claw back control through practice.

It resonates because every player knows this pain loop
This story spread because it mirrors the core Hades II experience: players complain, restart, and keep going anyway. Hearing a high-profile actor admit he got hard-stopped by the same boss makes the challenge feel more legitimate, not less. For SEA players, this kind of shared difficulty is exactly what fuels community clips, strategy breakdowns, and long-term engagement around tough action roguelikes.