
Shared on Reddit, a community forum,Crimson DesertSmall animals can not only be picked up and transported, they can even be thrown into the water and die in a short time. Even more outrageous is that after the animal dies, the character also gains resources such as bones, flesh, and skin. This test video quickly became popular in the community because it instantly turned what looked like a lovely environment into a goosebumps demonstration.

Some people are dumbfounded, some people admire the details.
The video sparked a typical discussion, with one group of players directly shocked that the interaction was unnecessary and odd, while the other argued that it showed how much the developer, Pearl Abyss, invested in the details of the environmental interaction.After all, many of the animals in open-world games are mostly background decorations with very limited interaction.Crimson Desert tells the player that the game world is not papier-mâché.

Cats and cubs are said to trigger the same result
The video publisher then tested other animals, and it is said that the same mechanism can be applied to cats and cubs.However, from a practical point of view, this approach is almost inefficient, and it is faster to attack directly with resources.. A more plausible interpretation is that this is not for the player to brush anything, but rather a part of the whole environment interaction system, and the development team just made the rules more complete and made the world behave more consistently.

How deep is the interaction in this game?
This kind of detail often turns into two outcomes: some people feel immersed, and some people feel too unnecessary or even uncomfortable. But no matter which side you’re on, this at least proves that Crimson Desert doesn’t just want to draw attention with the screen, it’s also trying to use a lot ofYou can’t imagine it, but it exists.to make the open world more like a sandbox that can be fooled by players.