Don’t want to clash with Mario anymore? The “Donkey Kong Bananza” development team knew very well this time: DK should play a

Don’t want to clash with Mario anymore? The “Donkey Kong Bananza” development team knew very well this time: DK should play a is gaining traction fast, and early community reaction suggests this one has real momentum.

As with major stories across retro and modern gaming, the key details are in how players are responding, how the platform owners move next, and whether this remains a short spike or a longer trend.

Nintendo mentioned in a recent interview that the team is developing“Donkey Kong Bananza”In fact, I have always been concerned about one thing: since Mario and Donkey Kong are both protagonists of 3D platform action games, how can we make a real difference in the fun of the two?

For officials, the answer is not to cut into the subject matter but to return to the character itself.Because no matter how much Mario can jump and run, he is not the kind of character who can smash the entire terrain with one punch, but Donkey Kong can

Fist is the key point, the core of DK’s gameplay is the sense of destruction

Producer Motokura said that when the team thinks about destroying the system, the starting point is the scale of destruction.“Humans can’t do it, only Donkey Kong can do it?”This idea eventually extended all the way to the main gameplay of Donkey Kong Bananza, which is to transform DK’s big, tough, and powerful characteristics into the gameplay itself, rather than just focusing on the character’s appearance. To put it bluntly, Mario gives people happiness more like dexterity and rhythm, while DK gives people happinessI just want to dismantle the whole levelThe feeling of pleasure.

It’s not just about changing the protagonist, it’s about redoing it directly from the character positioning.

Motokura also mentioned that the early development team met with Shigeru Miyamoto and Koizumi Yoshiko, who has been responsible for the Mario series for many years, to discuss what the core characteristics of the Donkey Kong character are. These conversations later not only affected the direction of the gameplay, but also affected how the technology was implemented together. In other words, “Donkey Kong Bananza” is not simply a new Nintendo game, but is deliberately trying to find its own 3D gameplay positioning for DK, so that it will not end up being just another Mario skin.

Players have different tastes. Mario and DK are not the same fun.

The team also said directly that they were always aware during development that Mario and DK might attract different players. In other words, Nintendo not only wants the two characters to look different, but also hopes that the two series can really provide different flavors of fun, allowing players to choose the one they like.

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