Didn’t it say it was going to be released? “Crimson Desert” has only been shown on consoles until now, and it’s only shown on PS5 is gaining traction fast, and early community reaction suggests this one has real momentum.
As with major stories across retro and modern gaming, the key details are in how players are responding, how the platform owners move next, and whether this remains a short spike or a longer trend.

“Crimson Desert (Red Blood Desert/Red Desert)”It will be officially launched on March 19 next week, but before that, players have never really seen its actual performance on the console, which has made many people who were originally looking forward to it more and more uneasy. Now Digital Foundry has finally released a new video showing the operation of the PS5 Pro version, which at least proves that this game is not a disaster that will overturn as soon as it is launched on the console, as many people feared.
It sounds good, but in my heart I secretly doubt it?
The reason why players were originally anxious is not difficult to understand, because “Crimson Desert” has been getting louder and louder these days. Everyone is bragging about its beautiful graphics, huge system, and amazing scale, but the console version has never really appeared. What makes people even more nervous is that the review will not be released until 24 hours before release, and the media has only got the PC version so far. Now I finally see the actual console, which is of course a good thing, but if I only show you the PS5 Pro, it will still make people feel like you only dare to show the most stable one first.

The overall performance is stable, and all three modes can support the target frame rate.
Digital Foundry’s conclusion this time is generally positive, saying that the three picture modes of “Crimson Desert” on PS5 Pro, including the performance-oriented optimized, balanced mode and image quality mode, all look sharp overall. Although the picture amplification technology occasionally has some flaws, they are not serious enough to ruin the experience.

As for the frame rate, the three modes can maintain expected performance most of the time. Even the 60FPS performance mode is not bad, but there will still be obvious frame drops when encountering large battles. However, Digital Foundry also emphasized that this situation is not the norm, and recommended that PS5 Pro players give priority to the 60FPS or 40FPS balanced mode, because the 30FPS image quality mode feels relatively less sharp.

Now I can only rest half assured, generally the PS5 and Xbox versions are not yet clear.
Digital Foundry himself said that the most impressive thing this time was not just the image itself, but the large-scale, system-driven open world of “Crimson Desert”, which has indeed been successfully brought to PS5 Pro. But the problem is that for most players, what really needs an answer is not whether the PS5 Pro will work, but whether the general PS5 and Xbox versions can also hold up. If the performance of the later two versions cannot keep up, then the soothing effect of the current wave of releases will still be limited.