This guy actually helps nintendo produce games what a traitor a former sony employee: In 1995, “WipEout”, an airship racing game with very good graphics at the time

In 1995, “WipEout”, an airship racing game with very good graphics at the time, debuted in Europe with the PlayStation, becoming a key tool for Sony to enter the young player market that year! This anti-gravity airship racing game developed by British studio Psygnosis not only became one of the symbols of the early days of PlayStation, but also made the Sega Saturn passive at the time.

However, as the title says, former Sony employees Game Business Show milestoneAs recalled in , there were also surprising moments in this relationship – when “WipEout” was released on the Nintendo N64 console, the reaction within Sony was actually one of shock and anger!

WipEout is the soul of the PlayStation brand

“You can never underestimate the impact WipEout had on the PlayStation brand,” recalls former Sony Europe senior producer Martin Alltimes. “It was a really cool game.”

Former PlayStation PR director Alan Welsman agreed: “Without Psygnosis, Sony in Europe might not be able to understand how the game market works. After all, Sony is a hardware company, and these people understand games.”

When WipEout showed up at the Nintendo booth…

But the Liverpool studio, founded in 1984 and acquired by Sony in 1993, has always been known for its independence. Former Psygnosis publicist Glen O’Connell said: “Although we are nominally owned by Sony, we still maintain considerable autonomy. We still develop games for other platforms. The first two “WipEout” were mainly PlayStation versions, but there was also a Sega Saturn version, and Sony didn’t care much at the time.”

Until a certain year’s E3 exhibition, “WipEout 64” suddenly appeared in the Nintendo exhibition area. O’Connell recalled: “The game just showed up at the booth, and some people at Sony turned green and looked confused: ‘What the hell is going on?’”

Welsman also jokingly added in the show: “How can Psygnosis help release games for N64? Traitor!”

Although this “crossing the line” behavior embarrassed Sony, it also showed Psygnosis’s rebellious spirit and creative freedom. It is this “maverick” DNA that allows it to produce classic games one after another, but it also buries hidden dangers of running into Sony’s system.

From rebellion to legend

Although Psygnosis was eventually officially merged into Sony in 2001 and renamed SCE Studio Liverpool, the spirit it left behind deeply influenced PlayStation’s brand style – the coolness that blends electronic music, cyber culture and youth aesthetics.

Looking back, although “WipEout” was seen as a “betrayal” when it was released on N64, it is now more like a legendary episode symbolizing creative freedom.

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